ENERGY WARRIOR by MASTERTRONIC (1987)
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Original game: Andrew Routledge

The crazy hack
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ENERGYWARRIOR+20D crazy trainer hack is the standard game of Energy Warrior by Mastertronic but with additional 20 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = Freeze Substance
  2 = Unfreeze Substance
  3 = Infinite Bombs On
  4 = Infinite Bombs Off
  5 = Freeze Aura
  6 = Unfreeze Aura
  7 = Area Skip
  8 = Region Skip
  9 = Game Ending!
  0 = Rapid Fire On
  + = Rapid Fire Off
   = Jumbo Jet!
CLR = Normal Jet
  Q = Border Colour
  W = Sky Colour
  E = Scenery Colour 1
  R = Scenery Colour 2
  T = Sprite Colour 1
  Y = Sprite Colour 2
  U = Sprite Colour 3


Notes
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* 

--==> NOT TO BE UPLOADED TO CSDB.DK  FOR HACKERSOFT USE ONLY <==--

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The game
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You are responsible for three regions: one forest, one set of oceanic islands, and one rocky desert. Each of these is divided into ten areas. The areas are self-contained and are kept in pristine condition with their own supply of aura energy and zoned off with force fields.

It is your job to clear all the areas of aliens. When you manage to clear an area of aliens it will seal off, and no more aliens will be able to enter it - mind you, neither will you! If the aliens succeed in reducing the aura energy of an area to zero then it will die. If you let three areas in any region die, you will be terminated. When you have cleared one region of aliens, then you will move on to the next.

Aliens
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There are several types of alien craft. There are individuals that come at you singly; Squadrons that fly in strict formations; Chains that fly in follow-the-leader patterns, and motherships that need to be shot several times, blasting off different bits before they are finally destroyed. Dragons appear to be similar to the chain robots at first, but only the head can actually be damamged. These need several shots to kill. Killing these leaves a bonus behind.

Bonuses
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These appear each time you kill a slave dragon. They take the form of a tile that appears where the robot's head exploded. This bears an icon depicting what you will receive if you collide with it. The changes slowly at first but gradually the speed at which it changes increases. Eventually it explodes. The variouds bonuses are: more craft power, more area aura energy, blitz bombs, and exit level.

Controls
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Joystick in port 2.
[C=] Activate Blitz Bomb
[M] Regional Status
[RUN/STOP] Pause
[<-] Abort game - whilst in pause

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Vinny Mainolfi
       Intro music: Feekzoid - 'California'
   Testing/Support: Frank Gasking

September 2015